Market Mayhem · Educator Pack

Teach how markets really work — in one class period.

Your students already feel supply and demand at the lunch table. Market Mayhem turns that instinct into understanding: the price moves because of what the room does, and the lesson — urgency is expensive, patience pays — is something they feel, not memorize. No prep, no jargon, no risk.

  • Full classroom access to the digital game — Kids (7–13) and Pro (14+) modes
  • Printable companion kit (PDF): the original physical spinner + dual rule cards
  • Two 3-minute host scripts — exact words to run each version
  • Lesson plan + score sheets + reflection questions
  • Lifetime access, free updates, one classroom
$29one classroom · lifetime · instant access
Get the Educator Pack → Try the free game first
7-day "didn't land in your room?" refund. Just email.

Why teachers reach for it

Zero prep

Open a browser, read the 3-minute script, play. Works on the projector, Chromebooks, or phones.

One game, every grade

Flip from the no-money Kids version to order-types-and-liquidity Pro mode without re-teaching the rules.

The lesson sticks

Students watch their own urgency cost them — on screen, in real time. That memory outlasts any worksheet.

Pick your scale

Educator
$29
One classroom. Game access + full printable kit. Lifetime.
Get it
School Site License
$149
Every teacher in one building. Shareable kit + classroom rollout note.
Get it
District / Org
Let's talk
Multi-school, credit unions, libraries, co-branding. Custom licensing.
Contact us

Questions

What ages is this for?

Kids mode suits roughly grades 2–8 (no money or jargon — just behavior). Pro mode suits high school and adult/PD groups, adding order types, liquidity, and time decay. Most teachers use both across a unit.

What do I actually get, and how?

Instant access after checkout: a link to the printable companion kit (lesson plan, host scripts, rule cards, score sheets, spinner) plus the full game at thekeepmoreco.com/market-mayhem/. Nothing to install.

Do students need accounts or money?

No accounts, no logins, no real money — ever. Kids mode can't "lose." It runs in any modern browser.

Is this a sales pitch for something?

No. The KeepMore Company takes no commissions and sells no financial products. Market Mayhem teaches the behavior behind markets — that's the whole product.

Not sure yet? The full game is free to play right now — no email, no catch.

▶ Play Market Mayhem free
© The Modern Investor — Market Mayhem · The Head Start Library · thekeepmoreco.com